High-Fidelity Silhouette & Wave Integrator
detonation.cc

Parameters

CTRLS_v2.0
Silhouette Preset / Input D_ENGINE
Volumetric Light Synthesis S_ENGINE
Huygens-Fresnel Wavelets W_ENGINE
System Font Metamorphic Engine F_ENGINE
INTEGRATOR STATE: Isotropic Glow
FIDELITY RATING: 100%
RESOLVED FPS: 60.00
CONTOUR NODES: 0

Resolvers & Logs

MATH_LOG
Governing Physics Cards EQUATIONS
1. Fresnel Reflection power Fresnel
R = 0.5 · ( [sin²(θi-θt)/sin²(θi+θt)] + [tan²(θi-θt)/tan²(θi+θt)] )
Resolves the relative power split between reflected and refracted light rays at boundaries.
2. Wave Amplitude Superposition Diffraction
A(x,y) = Σ ( cos(k·d - ωt) / d )
Integrates phase and amplitude Contributions of wavelets around boundaries to resolve interference fringes.
Entity Inspector DATA
Circularity index:0.00
Bounding Box:0 x 0 px
Holes Detected:0
Euler Characteristic:1
Exporters BLOB_GEN
Diagnostics Log TERMINAL
[18:26:55]Detonation Point c² Engine Initialized.